ckgl/node_modules/vant/es/floating-bubble/FloatingBubble.mjs
2024-12-21 13:52:42 +08:00

175 lines
5.2 KiB
JavaScript

import { Teleport, computed, defineComponent, nextTick, onMounted, ref, watch, onActivated, onDeactivated, createVNode as _createVNode, vShow as _vShow, mergeProps as _mergeProps, withDirectives as _withDirectives } from "vue";
import { pick, addUnit, closest, createNamespace, makeNumberProp, makeStringProp, windowWidth, windowHeight } from "../utils/index.mjs";
import { useRect, useEventListener } from "@vant/use";
import { useTouch } from "../composables/use-touch.mjs";
import Icon from "../icon/index.mjs";
const floatingBubbleProps = {
gap: makeNumberProp(24),
icon: String,
axis: makeStringProp("y"),
magnetic: String,
offset: {
type: Object,
default: () => ({
x: -1,
y: -1
})
},
teleport: {
type: [String, Object],
default: "body"
}
};
const [name, bem] = createNamespace("floating-bubble");
var stdin_default = defineComponent({
name,
inheritAttrs: false,
props: floatingBubbleProps,
emits: ["click", "update:offset", "offsetChange"],
setup(props, {
slots,
emit,
attrs
}) {
const rootRef = ref();
const state = ref({
x: 0,
y: 0,
width: 0,
height: 0
});
const boundary = computed(() => ({
top: props.gap,
right: windowWidth.value - state.value.width - props.gap,
bottom: windowHeight.value - state.value.height - props.gap,
left: props.gap
}));
const dragging = ref(false);
let initialized = false;
const rootStyle = computed(() => {
const style = {};
const x = addUnit(state.value.x);
const y = addUnit(state.value.y);
style.transform = `translate3d(${x}, ${y}, 0)`;
if (dragging.value || !initialized) {
style.transition = "none";
}
return style;
});
const updateState = () => {
if (!show.value) return;
const {
width,
height
} = useRect(rootRef.value);
const {
offset
} = props;
state.value = {
x: offset.x > -1 ? offset.x : windowWidth.value - width - props.gap,
y: offset.y > -1 ? offset.y : windowHeight.value - height - props.gap,
width,
height
};
};
const touch = useTouch();
let prevX = 0;
let prevY = 0;
const onTouchStart = (e) => {
touch.start(e);
dragging.value = true;
prevX = state.value.x;
prevY = state.value.y;
};
const onTouchMove = (e) => {
e.preventDefault();
touch.move(e);
if (props.axis === "lock") return;
if (!touch.isTap.value) {
if (props.axis === "x" || props.axis === "xy") {
let nextX = prevX + touch.deltaX.value;
if (nextX < boundary.value.left) nextX = boundary.value.left;
if (nextX > boundary.value.right) nextX = boundary.value.right;
state.value.x = nextX;
}
if (props.axis === "y" || props.axis === "xy") {
let nextY = prevY + touch.deltaY.value;
if (nextY < boundary.value.top) nextY = boundary.value.top;
if (nextY > boundary.value.bottom) nextY = boundary.value.bottom;
state.value.y = nextY;
}
const offset = pick(state.value, ["x", "y"]);
emit("update:offset", offset);
}
};
useEventListener("touchmove", onTouchMove, {
target: rootRef
});
const onTouchEnd = () => {
dragging.value = false;
nextTick(() => {
if (props.magnetic === "x") {
const nextX = closest([boundary.value.left, boundary.value.right], state.value.x);
state.value.x = nextX;
}
if (props.magnetic === "y") {
const nextY = closest([boundary.value.top, boundary.value.bottom], state.value.y);
state.value.y = nextY;
}
if (!touch.isTap.value) {
const offset = pick(state.value, ["x", "y"]);
emit("update:offset", offset);
if (prevX !== offset.x || prevY !== offset.y) {
emit("offsetChange", offset);
}
}
});
};
const onClick = (e) => {
if (touch.isTap.value) emit("click", e);
else e.stopPropagation();
};
onMounted(() => {
updateState();
nextTick(() => {
initialized = true;
});
});
watch([windowWidth, windowHeight, () => props.gap, () => props.offset], updateState, {
deep: true
});
const show = ref(true);
onActivated(() => {
show.value = true;
});
onDeactivated(() => {
if (props.teleport) {
show.value = false;
}
});
return () => {
const Content = _withDirectives(_createVNode("div", _mergeProps({
"class": bem(),
"ref": rootRef,
"onTouchstartPassive": onTouchStart,
"onTouchend": onTouchEnd,
"onTouchcancel": onTouchEnd,
"onClickCapture": onClick,
"style": rootStyle.value
}, attrs), [slots.default ? slots.default() : _createVNode(Icon, {
"name": props.icon,
"class": bem("icon")
}, null)]), [[_vShow, show.value]]);
return props.teleport ? _createVNode(Teleport, {
"to": props.teleport
}, {
default: () => [Content]
}) : Content;
};
}
});
export {
stdin_default as default,
floatingBubbleProps
};