175 lines
5.2 KiB
JavaScript
175 lines
5.2 KiB
JavaScript
import { Teleport, computed, defineComponent, nextTick, onMounted, ref, watch, onActivated, onDeactivated, createVNode as _createVNode, vShow as _vShow, mergeProps as _mergeProps, withDirectives as _withDirectives } from "vue";
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import { pick, addUnit, closest, createNamespace, makeNumberProp, makeStringProp, windowWidth, windowHeight } from "../utils/index.mjs";
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import { useRect, useEventListener } from "@vant/use";
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import { useTouch } from "../composables/use-touch.mjs";
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import Icon from "../icon/index.mjs";
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const floatingBubbleProps = {
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gap: makeNumberProp(24),
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icon: String,
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axis: makeStringProp("y"),
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magnetic: String,
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offset: {
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type: Object,
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default: () => ({
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x: -1,
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y: -1
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})
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},
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teleport: {
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type: [String, Object],
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default: "body"
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}
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};
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const [name, bem] = createNamespace("floating-bubble");
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var stdin_default = defineComponent({
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name,
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inheritAttrs: false,
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props: floatingBubbleProps,
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emits: ["click", "update:offset", "offsetChange"],
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setup(props, {
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slots,
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emit,
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attrs
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}) {
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const rootRef = ref();
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const state = ref({
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x: 0,
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y: 0,
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width: 0,
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height: 0
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});
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const boundary = computed(() => ({
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top: props.gap,
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right: windowWidth.value - state.value.width - props.gap,
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bottom: windowHeight.value - state.value.height - props.gap,
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left: props.gap
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}));
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const dragging = ref(false);
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let initialized = false;
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const rootStyle = computed(() => {
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const style = {};
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const x = addUnit(state.value.x);
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const y = addUnit(state.value.y);
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style.transform = `translate3d(${x}, ${y}, 0)`;
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if (dragging.value || !initialized) {
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style.transition = "none";
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}
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return style;
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});
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const updateState = () => {
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if (!show.value) return;
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const {
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width,
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height
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} = useRect(rootRef.value);
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const {
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offset
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} = props;
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state.value = {
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x: offset.x > -1 ? offset.x : windowWidth.value - width - props.gap,
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y: offset.y > -1 ? offset.y : windowHeight.value - height - props.gap,
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width,
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height
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};
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};
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const touch = useTouch();
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let prevX = 0;
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let prevY = 0;
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const onTouchStart = (e) => {
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touch.start(e);
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dragging.value = true;
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prevX = state.value.x;
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prevY = state.value.y;
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};
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const onTouchMove = (e) => {
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e.preventDefault();
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touch.move(e);
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if (props.axis === "lock") return;
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if (!touch.isTap.value) {
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if (props.axis === "x" || props.axis === "xy") {
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let nextX = prevX + touch.deltaX.value;
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if (nextX < boundary.value.left) nextX = boundary.value.left;
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if (nextX > boundary.value.right) nextX = boundary.value.right;
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state.value.x = nextX;
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}
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if (props.axis === "y" || props.axis === "xy") {
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let nextY = prevY + touch.deltaY.value;
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if (nextY < boundary.value.top) nextY = boundary.value.top;
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if (nextY > boundary.value.bottom) nextY = boundary.value.bottom;
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state.value.y = nextY;
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}
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const offset = pick(state.value, ["x", "y"]);
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emit("update:offset", offset);
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}
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};
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useEventListener("touchmove", onTouchMove, {
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target: rootRef
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});
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const onTouchEnd = () => {
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dragging.value = false;
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nextTick(() => {
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if (props.magnetic === "x") {
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const nextX = closest([boundary.value.left, boundary.value.right], state.value.x);
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state.value.x = nextX;
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}
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if (props.magnetic === "y") {
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const nextY = closest([boundary.value.top, boundary.value.bottom], state.value.y);
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state.value.y = nextY;
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}
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if (!touch.isTap.value) {
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const offset = pick(state.value, ["x", "y"]);
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emit("update:offset", offset);
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if (prevX !== offset.x || prevY !== offset.y) {
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emit("offsetChange", offset);
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}
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}
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});
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};
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const onClick = (e) => {
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if (touch.isTap.value) emit("click", e);
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else e.stopPropagation();
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};
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onMounted(() => {
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updateState();
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nextTick(() => {
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initialized = true;
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});
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});
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watch([windowWidth, windowHeight, () => props.gap, () => props.offset], updateState, {
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deep: true
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});
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const show = ref(true);
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onActivated(() => {
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show.value = true;
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});
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onDeactivated(() => {
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if (props.teleport) {
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show.value = false;
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}
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});
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return () => {
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const Content = _withDirectives(_createVNode("div", _mergeProps({
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"class": bem(),
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"ref": rootRef,
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"onTouchstartPassive": onTouchStart,
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"onTouchend": onTouchEnd,
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"onTouchcancel": onTouchEnd,
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"onClickCapture": onClick,
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"style": rootStyle.value
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}, attrs), [slots.default ? slots.default() : _createVNode(Icon, {
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"name": props.icon,
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"class": bem("icon")
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}, null)]), [[_vShow, show.value]]);
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return props.teleport ? _createVNode(Teleport, {
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"to": props.teleport
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}, {
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default: () => [Content]
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}) : Content;
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};
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}
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});
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export {
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stdin_default as default,
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floatingBubbleProps
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};
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